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Artcraft Clones Adobe with AI: What Changes for Creative Pros

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Photo: ZenteckArtcraft clone adobe with ia what changes for creatives

Software developer Brandon Thomas released a suite of seven open source applications designed to replicate Adobe’s core creative tools, including Photoshop, Premiere, and Illustrator. According to Ars Technica, Thomas built the entire codebase in Rust using Anthropic’s Claude Opus 5.5.

How do these AI-generated clones work in practice?

The project, branded under Artcraft, relies on AI-powered reverse engineering to recreate the interface and core layout of closed source software. The applications run natively or via WebAssembly in browsers under MIT and Apache licenses, financed by token-based sales of a pre-existing visual AI model.

What are the practical limitations right now?

Despite the developer's bold claims of reaching near-total feature parity within months, users on platforms like Hacker News noted that the software currently sits in a super early alpha state. Creative professionals migrating away from subscription models face immediate bugs, missing advanced tools, and potential trade dress legal scrutiny from Adobe.

Sources

  1. “Software is over”: Bold AI developer takes aim at Adobe with open source clones — arstechnica.com

Frequently asked questions

What tools did Brandon Thomas use to create the Adobe clones?
He used Anthropic’s Claude Opus 5.5 to write clean-room replacements in Rust for seven Adobe software products.
Are these applications completely free?
Yes, they are released under open source MIT and Apache licenses, funded by a separate visual AI model.
Can these apps replace Adobe today?
Not yet. The software is currently in an early alpha stage with significant feature gaps and bugs.